Resets the cooldown of your Secondary Weapon attack. Turn non-material and teleport to the cursor location when an attack is blocked. Can be recast up to 3 times.īlock melee and projectile attacks for up to 1.5s. Spawns a toxic fume that deals 20% magic damage every 0.8s while slowing enemies by -25%. Summons spiderlings that chase down your enemy and explode when nearby, dealing 100% magic damage. Attacks made by the fallen angel inflict Amplify that increases damage taken by 25% for 5s. Summons a fallen angel to fight for you for 15s. Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets and inflicts Amplify that increases damage taken by 25% for 5s. Enemy melee attackers are knocked back.ĭash towards input direction and elude nearby enemies for 2.2s. Increases movement speed by 10% and block melee and projectile attacks in front of you for 2s. Deals 60% magic damage in an area and inflicts Amplify that increases damage taken by 25% for 5s. Summon a mosquito that chases an enemy and explodes after 1s. After 1.2s, the pillar erupts in a powerful burst of energy, dealing 75% magic damage to enemies and healing allies for 75% of your spell power. Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knocks the target back, and inflicts Amplify that increases damage taken by 25% for 5s.Ĭall down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. Raise a bone pile from below that explodes at the target, dealing 125% magic damage and applies a fading snare that lasts for 1s. A nova of blood erupts when the effect ends, dealing 150% magic damage to the victim and nearby enemies. Deals 150% magic damage and heals self for 150% of your spell power over 3.5s. Each target hit heals self for 25% of your spell power.ĭash forward and strike enemies in a line. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.Ĭhannel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Launch a show projectile that deals 200% magic damage and inflicts a 1s fading snare.ĭash towards input direction and elude nearby enemies for 2.2s. Heals ally for 100% and self for 40% of your spell power on ally hit. Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Knocks nearby enemies back when the shield is applied. Turn non-material for 1.2s when this effect triggers.Īpply a shield to target ally or self that shields the target for 200% of your shield power. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Shield yourself and nearby allies for 110% of your spell power and increase attack speed by 25% for 4.5.īlock melee and projectile attacks for 1.5s. Related: V Rising: How To Make A Roof For Your Castle Splits your blood pool in half as you share your blood and blood type with another vampire. Lower your guard and allow other vampires to drink your blood. Taking damage breaks the effect.Īllows you to instantly recognize the blood type and blood quality of nearby enemies.Ĭonsume 0.2 liters of blood per second to recover 4% of your maximum health. Turn into a swift creature, increasing your movement speed by 45%. Turn into a toad, able to jump into the air. Turn into a small rat and blend into the environment, making it harder for enemies to detect you. Human form greatly increases blood consumption rate. While in human form you can interact with traders. Be careful though: the strong-willed can see through your disguise. Turn into a human, allowing you to sneak around unnoticed in human settlements. You regenerate health slightly quicker while in this form. Increases your resistances by 25, movement by 15%, and reduces damage taken by 25%. Turn into a powerful creature able to destroy massive resources. Cannot be used while carrying resources, while indoors, and requires a valid landing location when exiting the form. Turn into a bat and fly high into the air, allowing you to cross impassable terrain.
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