![]() One time I had to hold off wave after wave of enemies while waiting for a funicular to arrive. Sometimes I had to get creative to avoid blowing my cover and getting into massive firefights. I'm going through a second time on the PC (which is a mighty solid version) right now - being a bit more thorough this time, but still with the same general style: Be as sneaky as possible, but don't be afraid to neutralize threats by any means necessary. Probably 30 hours in all, but I missed two huge sidequests. Ryan Winterhalter: I blew through the game in a marathon session over the weekend. How are your playthroughs going? In my usual style, I've been killing plenty of fools left-and-right - only using stealth to either set up a slick melee ambush or to hack equipment to do my work for me - and so far my highlights include hacking a turret and using my strength augmentation to lug it around the entire level as some sort of lethal furniture for every room I explore or when I throw a refrigerator to detonate some landmines because I'm too cheap to shoot them instead.Ĭlick the image above to check out all Deus Ex: Human Revolution screens. Thierry Nguyen: So I just finished the game after some 35-hours at three in the morning. What follows below is a discussion between editor-in-chief Jeremy Parish, executive editor Thierry Nguyen, and editorial contributor Ryan Winterhalter. With DEHR serving as the first major title of the release season, we decided to take up the mantra of player choice by having three 1UP editors play through the game for review. ![]() The Deus Ex franchise focuses on one design belief: "play style matters." It's something that both Warren Spector (the project lead for the original) and the fellows at Eidos Montreal (the developers behind the new installment, Deus Ex: Human Revolution) champion at every opportunity.
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