From the user side they really don't have to do much in order for the software to work. This has been a great benefit to our business. When using the fonts on the user side their fonts turn on and off automatically so you are not having too many activate fonts at a time. For our users they have an easy to access and use font library that is catered to the needs of their specific department or group. From the IT side of things this makes managing our fonts much easier and much more streamlined while reducing font corruption to a zero. Additionally we have one central repository for our fonts that our creative users can pull from. We have several different departments which require differĬommentaires : The biggest benefit is company wide management of our fonts to make sure that we have the correct licensing levels. Wow, wow, wow image being able to create workgroups of different fonts on the fly for your staff, imagine that staffer being able to see what the header or subtext looks like with any font they choose immediately. Extensis being the company that it is though did not rest on it's laurels, it ante'd up with Universal Type Server. We were happy with Font Reserve, we finally were able to manage our fonts remotely and the user interface was nice for our staff, it was a game changer for us. Extensis showed us Font Reserve, at the time its stand-alone and client-server software that had been newly acquired and it promised to do everything that we were looking for. We looked at 3 different factors, ease of use for our staff, manageability for our Techs and of course cost. We looked at several different Font management softwares but none could do what Extensis was offering. Anytime an account would hand us a new font they wanted to run in their ad we would have to deploy a team to go through all the desktops once again so that our staff had the same font in the off chance that they got the ad in question and needed to make a change. Now that you've seen how to import using the various methods, you should be able to import your own font files using any one of these options for use in your games and projects.Before the publishing company I work for switched from ATM (Adobe Type Manager) to UTC we would have our IT technicians going through 200 plus Mac desktops throughout the company verifying that everyone had the same fonts in the same location on their local machines, this was a logistics nightmare. Give your font a name and choose the save location in your game folder's hierarchy. Next, the Save Font Face window will appear. Select the folder button next to the selection dropdown. Open an existing Font asset or create a new one using the Add New button in the Content Browser.Ĭlick the Add Font button to add a new font selection to the Default Font Family. Import a font asset first then assign it. You can import and create Font Face assets directly from the Default Font Family list in the Font Editor removing the need to Select Yes from the options listed to create your Font Face asset and your Composite Font asset in your Content Browser. Select and hold to drag the file over the Content Browser to start the import process.Īfter a moment, the Font Import Options will appear. Navigate to the folder where you've stored your TTF or OTF file(s). You can Drag-and-drop a TTF or OTF file directly into the Content Browser to create your font assets. The Font Face asset can now be found in your folder hierarchy. Then, click Open.Īfter a moment, the Font Face Import Options dialog will appear. In the Content Browser, click the Import button.Īfter the Import dialog box appears, navigate to the TFF or OTF font file you want to import and select it. You can use the Content Browser's Import button to select your TTF or OTF font file. For this how-to guide, we are using the Blank Template project, using no Starter Content, with default Target Hardware and Project Settings.
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